Tuesday, October 8, 2019

The use of gaming in e-Learning Essay Example | Topics and Well Written Essays - 1000 words

The use of gaming in e-Learning - Essay Example Other factors such as the quality of the sound and visual features, and the element of drama in a game influence how well it is perceived by users. One case study, that of the Monkey Wrench Conspiracy did appear to be very popular with users, and to have valuable outcomes for the company who used it. The Case study answered a number of key questions about e-Learning: †¢ Will gaming prove to have more interactivity than the normal e-learning provided by organizations? The company had experienced some difficulty in training staff in the use of design software, and this e-Learning program succeeded in persuading staff to solve little interactive puzzles in an imaginary aliens-in-space scenario. The game was loosely linked which means that tasks were set to be completed outside the framework of the game. The challenge of solving the problems did not affect game progress in a direct way, but the game did provide a goal setting and framing structure, with an entertaining narrative, that encouraged users to follow through to the end. †¢ Will gaming be more cost effective than other methods? In this case study the game program was free to use, since it had a marketing as well as a training function. The cost of running it was therefore small, but on the other hand the cost of monitoring the results was rather higher, since there was no way of measuring how well users completed the task unless this happened in a separate context outside the game.

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